Íàæìèòå Control+Alt+»òèëüäà» (~), ÷òîáû îòêðûòü êîíñîëü. Åñëè êîä çàêàí÷èâàåòñÿ íà 1, òî çàìåíà 1 íà 0 ìåíÿåò äåéñòâèå íà ïðîòèâîïîëîæíîå.
god — íåóÿçâèìîñòü;
noclip — ñïîñîáíîñòü ëåòàòü è ïðîõîäèòü ñêâîçü ñòåíû;
notarget — íåâèäèìîñòü;
give armor — ïîëíàÿ áðîíÿ;
give health — ïîëíîå çäîðîâüå;
g_showplayershadow 1 — ïîêàçàòü òåíè;
com_showfps 1 — ïîêàçûâàòü óðîâåíü fps;
pm_thirdperson 1 — âèä îò òðåòüåãî ëèöà;
give all — âñå îðóæèå, ïîëíûé íàáîð ïàòðîíîâ, çäîðîâüÿ è áðîíè;
com_allowconsole 1 — ïîçâîëèòü îòêðûòèå êîíñîëè îäíîé êëàâèøåé («òèëüäà»);
clear — î÷èñòêà ýêðàíà êîíñîëè;
editor — çàêðûòü èãðó è îòêðûòü ðåäàêòîð êàðò;
kill — ñàìîóáèéñòâî;
testlight — íîâûé èñòî÷íèê ñâåòà â òîì ìåñòå, ãäå íàõîäèòñÿ èãðîê;
poplight — óáðàòü äîïîëíèòåëüíûå èñòî÷íèêè ñâåòà;
benchmark — benchmark;
give item_health_mega — äîáàâëÿåò 100 åäèíèö çäîðîâüÿ (äî 200);
give weapon_dmg — ïîëó÷èòü dark matter gun;
give weapon_grenadelauncher — ïîëó÷èòü grenade launcher;
give weapon_hyperblaster — ïîëó÷èòü hyperblaster;
give weapon_lightninggun — ïîëó÷èòü lightning gun;
give weapon_machinegun — ïîëó÷èòü machinegun;
give weapon_nailgun — ïîëó÷èòü nailgun;
give weapon_railgun — ïîëó÷èòü railgun;
give weapon_rocketlauncher — ïîëó÷èòü rocket launcher;
give weapon_shotgun — ïîëó÷èòü shotgun;
give all weapons — ïîëó÷èòü âñå âèäû îðóæèÿ;
give weapons — ïîëó÷èòü âñå âèäû îðóæèÿ, íî áåç ïàòðîíîâ;
give quad — óâåëè÷èòü â÷åòâåðî íàíîñèìûé óðîí;
give ammo — áîåçàïàñ;
gfxinfo — èíôîðìàöèÿ î âèäåîêàðòå;
pm_speed X — óñòàíîâêà ñêîðîñòè äâèæåíèÿ (âìåñòî X — ñêîðîñòü);
pm_noclipspeed X — óñòàíîâêà ñêîðîñòè äâèæåíèÿ â ðåæèìå ïðîõîæäåíèÿ ñêâîçü ñòåíû (âìåñòî X — ñêîðîñòü);
pm_crouchspeed X — óñòàíîâêà ñêîðîñòè äâèæåíèÿ ïðèãíóâøèñü (âìåñòî X — ñêîðîñòü);
pm_jumpheight X — óñòàíîâêà âûñîòû ïðûæêà (âìåñòî X — âûñîòà);
quit — ýêñòðåííûé âûõîä èç èãðû;
modview — çàïóñê model viewer;
g_fov X — óñòàíîâêà âèäèìîñòè (âìåñòî X — äàëüíîñòü);
killmonsters — óáðàòü âñåõ ìîíñòðîâ ñ óðîâíÿ;
timescale X — óñòàíîâèòü ñêîðîñòü èãðû â X (ïî óìîë÷àíèþ 1);
avidemo — ñîõðàíèòü âèäåîðîëèê;
g_knockback 0 — çàïðåòèòü ìîíñòðàì ñáèâàòü ãåðîÿ ñ íîã;
g_stoptime 1 — îñòàíîâèòü âðåìÿ;
pm_runbob Õ — óñòàíîâêà óðîâíÿ äðîæàíèÿ ïðèöåëà ïðè áåãå â X;
pm_walkbob Õ — óñòàíîâêà óðîâíÿ äðîæàíèÿ ïðèöåëà ïðè áåãå â X.
Ìîäèôèêàöèÿ îðóæèÿ:
spawn weaponmod_rocketlauncher_homing — ñàìîíàâîäÿùèåñÿ ðàêåòû ïî ïðàâîé êíîïêå ìûøè;
spawn weaponmod_lightninggun_chain — öåïíàÿ ìîëíèÿ;
spawn weaponmod_hyperblaster_bounce1 — ðèêîøåòû;
spawn weaponmod_machinegun_ammo — ðàñøèðåííàÿ äî 80 ïàòðîíîâ îáîéìà â ïóëåìåòå;
spawn weaponmod_rocketlauncher_burst — âûïóñêàòü ïî 3 ðàêåòû ñðàçó;
spawn weaponmod_nailgun_power — óñèëèòü nailgun;
spawn weaponmod_nailgun_seek — nails ïîëó÷àþò ñâîéñòâà áóìåðàíãà;
spawn weaponmod_railgun_penetrate — çíà÷èòåëüíî óñèëèòü railgun;
spawn weaponmod_shotgun_ammo — ïåðåçàðÿæàòü äðîáîâèê îáîéìàìè.
Åñëè âàì ñëèøêîì îäèíîêî, êîä ëåãêî âûçîâåò âðàãà èëè äðóãà — íà âûáîð.
spawn monster_harvester_combat — âûçâàòü «ïàóêîâ»;
spawn char_doctor — âûçâàòü äîêòîðà;
spawn char_marine — âûçâàòü ñîëäàòà ñ îðóæèåì;
spawn char_marine_fatigues — âûçâàòü ñîëäàòà â ôóòáîëêå è øîðòàõ;
spawn char_marine_tech_armed — âûçâàòü a marine that fixes armor;
spawn char_marine_medic — âûçâàòü ìåäèêà;
spawn monster_repair_bot — âûçâàòü ðåìîíòíèêà;
spawn char_marine_tech — âûçâàòü íåâîîðóæåííîãî òåõíèêà;
spawn char_marine_medic_armed — âûçâàòü âîîðóæåííîãî ìåäèêà;
spawn char_kane_strogg — âûçâàòü Kane â ôîðìå Strogg.
Âûçîâ ìîíñòðîâ: spawn monster_makron & spawn monster_gladiator & spawn monster_fatty & spawn monster_bossbuddy & spawn monster_network_guardian & spawn monster_scientist & spawn monster_berserker & spawn monster_failed_transfer & spawn monster_grunt & spawn monster_gunner & spawn monster_iron_maiden & spawn monster_sentry & spawn monster_slimy_transfer.
Âû ìîæåòå ïåðåéòè íà ëþáóþ êàðòó, äîñòàòî÷íî ââåñòè êîä map game/èìÿêàðòû, íàïðèìåð, map game/hangar1.
airdefense1 — Air Defense Base (ñàìîå íà÷àëî èãðû);
airdefense2 — Air Defense Trenches;
convoy2 — Aqueducts;
convoy2b — Aqueducts Annex;
convoy1 — Canyon;
walker — Construction Zone;
network2 — Data Networking Security;
network1 — Data Networking Terminal;
process2 — Data Processing Security;
storage2 — Data Storage Security;
dispersal — Dispersal Facility;
process1 — game/process1;
storage1 — game/storage1;
hangar1 — Hangar Perimeter;
hangar2 — Interior Hangar;
mcc_landing — MCC Landing Site;
core1 — Nexus Core;
hub2 — Nexus Hub;
hub1 — Nexus Hub Tunnels;
mcc_1 — Operation: Advantage;
mcc_2 — Operation: Last Hope;
building_b — Perimeter Defense Station;
putra — Putrification Center;
recomp — Recomposition Center;
medlabs — Strogg Medical Facilities;
core2 — The Nexus;
tram1 — Tram Hub Station;
tram1b — Tram Rail;
waste — Waste Processing Facility.