:    0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z - - - - -

The Fall:

101KB

-47 . !

. F11, . . : . ; ALTER_EGO, :

  • MERCENARY_BUTCH
  • MERCENARY_CARMEN
  • MERCENARY_LIN
  • MERCENARY_SALLY
  • MERCENARY_VICTOR
  • MERCENARY_STORM
  • MERCENARY_IVANA
  • MERCENARY_AGNES

... .

character.add_experience( "", ) . : character.add_experience( "ALTER_EGO", 100)

object.set_immortal_state( "", True) .

object.set_attribute( "", "date_of_birth", "12.05.2056" ) .

object.set_attribute( "", "nationality", ) . :

  • NAT_AMERICAN
  • NAT_GERMAN
  • NAT_ENGLISH
  • NAT_FRENCH
  • NAT_SPANISH
  • NAT_ITALIAN
  • NAT_SWEDISH
  • NAT_NORWEGIAN
  • NAT_BELGIAN
  • NAT_DUTCH
  • NAT_HUNGARIAN
  • NAT_CZECH
  • NAT_RUSSIAN
  • NAT_CHINESE
  • NAT_JAPANESE
  • NAT_INDIAN
  • NAT_MEXICAN
  • NAT_AUSTRALIAN

object.set_attribute( "", "last_residence", ) , 0 49.

object.set_attribute( "", "experience_of_life", ) , :

  • EXP_FIREARMS
  • EXP_MARTIAL_ARTS
  • EXP_VEHICLES
  • EXP_SURVIVAL
  • EXP_CRIME
  • EXP_HANDCRAFT
  • EXP_MEDICINE.

object.set_attribute( "", body_feature, ) :

  • BOD_NONE
  • BOD_TALL
  • BOD_SHORT
  • BOD_STRONG
  • BOD_WIRY
  • BOD_HANDSOME
  • BOD_UGLY

object.set_attribute( "", "body_eat_permission", True) .

object.set_attribute( "", "maxhitpoints", ) hitpoints.

object.set_attribute( "", "hitpoints", ) hitpoints.

object.set_attribute( "", "level", ) .

object.set_attribute( "", "experience", ) , :

object.set_attribute( "ALTER_EGO", "experience", 3456)

object.set_attribute( "", "", ) , : strength, agility, dexterity, constitution, intelligence, charisma. , : close_combat, light_weapons, heavy_weapons, sniper_weapons, throw_weapons, explosives, survival, sneak, pick_pocket, lock_pick, technic, driving, speech, medicine. :

object.set_attribute( "MERCENARY_IVANA", "strength", 20 )

set_talent( "" , " ", "" ) , :

set_talent( "ALTER_EGO", "medicine", "psychology" )

remove_all_talents( "" , " " ) .

:

  • close_combat: atc, avoid, stamina, baffle, combo;
  • light_weapons: precision, stable_shot, headshot, critical_hit, fast_reload;
  • heavy_weapons: precision, stable_shot, fast_reload, critical_hit, shoulder;
  • sniper_weapons: precision, night_sight, headshot, camouflage, stable_shot;
  • throw_weapons: precision, stable_throw, two_weapon_throw, specialisation_grenades, ninja;
  • explosives: defuse, detect_booby_traps, blast_locks, max_explosive_effect, build_explosives;
  • survival: cook, feign_death, control_animals, best_resting_place, survive;
  • sneak: sneak_fast, crawl_fast, camouflage, night_camouflage, group_camouflage;
  • pick_pocket: inside_pocket, diversion, slink, flatter, excuse;
  • lock_pick: find_lock_traps, specialisation_doors, specialisation_chests, specialisation_safes, lock_trap_trick;
  • technic: repair_weapons, stronger_armor, manipulate_munition, tuning, arm_vehicles;
  • driving: road_battle, driving_tricks, tanks, helicopters, economic_driving;
  • speech: persuade, trade, conversation, offend, increase_moral;
  • medicine: specialisation_light_wounds, regeneration, resuscitation, alternative_medicine, psychology.

object.create_item_in_inventory( "BVZ", "" ) , : object.create_item_in_inventory( "ALTER_EGO", "SET_AK_47" ).

-.

Rambler's Top100 @Mail.ru