Âî âðåìÿ èãðû âûçîâèòå êîíñîëü (êëàâèøà [~]) è ââîäèòå:
god — áåññìåðòèå;
impulse 101 — âñå îðóæèå;
notarget — âðàãè âàñ íå âèäÿò;
noclip — ïðîõîä ñêâîçü ñòåíû;
give X — ïîëó÷èòü ïðåäìåò;
map X — îòêðûòü êàðòó;
maps — ñïèñîê êàðò;
buddha — ïîïðàâèòü çäîðîâüå;
hurtme # — ïîâðåæäåíèå èãðîêà #;
developer # — ðåæèì ðàçðàáîò÷èêà (# = 0..2);
impulse 82 — ïîëó÷èòü äæèï;
+mlook — àêòèâèðîâàòü ïðîñìîòð ìûøüþ;
exec X — çàïóñòèòü ôàéë-script;
cl_drawhud 1 — ïîêàçàòü HUD;
cl_enablehud 1 — ïîêàçàòü HUD;
cl_showfps 1 — ïîêàçàòü fps;
npc_create — ñîçäàòü NPC;
npc_create_aimed — ñîçäàòü NPC;
picker — ðåæèì Picker;
sv_gravity # — óñòàíîâèòü óðîâåíü ãðàâèòàöèè;
sv_stopspeed # — ìèíèìàëüíàÿ ñêîðîñòü;
sv_maxvelocity # — ìàêñèìàëüíàÿ ñêîðîñòü;
sv_friction # — ñèëà òðåíèÿ;
sv_bounce # — Bouce Multiplier;
sv_waterdist # — âåðòèêàëüíûé óðîâåíü ïðîñìîòðà;
air_density # — ïëîòíîñòü âîçäóõà;
dsp_explosion_effect_duration # — äëèíà âçðûâà;
prop_debug — ðåæèì îòëàäêè;
sv_soundemitter_filecheck — îò÷åò î íåäîñòàþùåì wav-ôàéëå;
mat_numtexttureunits # — îãðàíè÷èòü òåêñòóðû.
Ñïèñîê êàðò
d1_canals_01
d1_canals_02
d1_canals_end
d1_tempanals_02
d1_town_01
d1_town_02
d1_town_03
d1_town_04
d1_town_05
d1_trainstation_01
d1_trainstation_02
d1_trainstation_03
d1_trainstation_05
d1_under_01
d1_under_02
d1_under_03
d1_under_04
d2_coast_01
d2_coast_02
d2_coast_03
d2_coast_04
d2_coast_04_dx60
d2_coast_05
d2_coast_06
d2_coast_07
d2_coast_08
d2_prison_01
d2_prison_02
d2_prison_03
d2_prison_04
d2_prison_05
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
d3_c17_06b
d3_c17_07
Ñïèñîê îðóæèÿ
weapon_alyxgun
weapon_ar1
weapon_ar2
weapon_bugbait
weapon_cguard
weapon_crowbar
weapon_extinguisher
weapon_flaregun
weapon_frag
weapon_gauss
weapon_hopwire
weapon_iceaxe
weapon_physcannon
weapon_physgun
weapon_pistol
weapon_rpg
weapon_shotgun
weapon_smg1
weapon_smg2
weapon_stickylauncher
weapon_stunstick
weapon_thumper
weapon_sniperrifle
weapon_rollerwand
weapon_molotov
weapon_manhack
weapon_immolator
weapon_irifle
weapon_slam
weapon_hmg1
weapon_cubemap
weapon_binoculars
weapon_ml
weapon_brickbat
Ñïèñîê ïðåäìåòîâ:
item_box_buckshot
item_box_mrounds
item_box_sniper_rounds
item_box_srounds
item_healthkit
item_battery
item_suit
item_ml_grenade
item_ar2_grenade
item_healthvial
Ïàðàìåòðû çàïóñêà
—width # -height # — øèðèíà è âûñîòà ýêðàíà;
—fullscreen — ïîëíîýêðàííûé ðåæèì;
—heapsize #
—r_anamorphic 0
—netgraph 3
—mat_preloadshaders
—preload
—dx9
—dxlevel 90
—mouselook
—dx8
—sw
—condebug
—startwindowed
—window
—windowed