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ÈÃÐÛ: ÍÎÂÛÅ    0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z À-Â Ã-Ç È-Ì Í-Ï Ð-ß

ÊÎÄÛ Â ÈÃÐÅ

Half-Life 2

Âî âðåìÿ èãðû âûçîâèòå êîíñîëü (êëàâèøà [~]) è ââîäèòå:

god — áåññìåðòèå;

impulse 101 — âñå îðóæèå;

notarget — âðàãè âàñ íå âèäÿò;

noclip — ïðîõîä ñêâîçü ñòåíû;

give X — ïîëó÷èòü ïðåäìåò;

map X — îòêðûòü êàðòó;

maps — ñïèñîê êàðò;

buddha — ïîïðàâèòü çäîðîâüå;

hurtme # — ïîâðåæäåíèå èãðîêà #;

developer # — ðåæèì ðàçðàáîò÷èêà (# = 0..2);

impulse 82 — ïîëó÷èòü äæèï;

+mlook — àêòèâèðîâàòü ïðîñìîòð ìûøüþ;

exec X — çàïóñòèòü ôàéë-script;

cl_drawhud 1 — ïîêàçàòü HUD;

cl_enablehud 1 — ïîêàçàòü HUD;

cl_showfps 1 — ïîêàçàòü fps;

npc_create — ñîçäàòü NPC;

npc_create_aimed — ñîçäàòü NPC;

picker — ðåæèì Picker;

sv_gravity # — óñòàíîâèòü óðîâåíü ãðàâèòàöèè;

sv_stopspeed # — ìèíèìàëüíàÿ ñêîðîñòü;

sv_maxvelocity # — ìàêñèìàëüíàÿ ñêîðîñòü;

sv_friction # — ñèëà òðåíèÿ;

sv_bounce # — Bouce Multiplier;

sv_waterdist # — âåðòèêàëüíûé óðîâåíü ïðîñìîòðà;

air_density # — ïëîòíîñòü âîçäóõà;

dsp_explosion_effect_duration # — äëèíà âçðûâà;

prop_debug — ðåæèì îòëàäêè;

sv_soundemitter_filecheck — îò÷åò î íåäîñòàþùåì wav-ôàéëå;

mat_numtexttureunits # — îãðàíè÷èòü òåêñòóðû.

Ñïèñîê êàðò

  • d1_canals_01

  • d1_canals_02

  • d1_canals_end

  • d1_tempanals_02

  • d1_town_01

  • d1_town_02

  • d1_town_03

  • d1_town_04

  • d1_town_05

  • d1_trainstation_01

  • d1_trainstation_02

  • d1_trainstation_03

  • d1_trainstation_05

  • d1_under_01

  • d1_under_02

  • d1_under_03

  • d1_under_04

  • d2_coast_01

  • d2_coast_02

  • d2_coast_03

  • d2_coast_04

  • d2_coast_04_dx60

  • d2_coast_05

  • d2_coast_06

  • d2_coast_07

  • d2_coast_08

  • d2_prison_01

  • d2_prison_02

  • d2_prison_03

  • d2_prison_04

  • d2_prison_05

  • d3_c17_03

  • d3_c17_04

  • d3_c17_05

  • d3_c17_06a

  • d3_c17_06b

  • d3_c17_07

Ñïèñîê îðóæèÿ

  • weapon_alyxgun

  • weapon_ar1

  • weapon_ar2

  • weapon_bugbait

  • weapon_cguard

  • weapon_crowbar

  • weapon_extinguisher

  • weapon_flaregun

  • weapon_frag

  • weapon_gauss

    weapon_hopwire

  • weapon_iceaxe

  • weapon_physcannon

  • weapon_physgun

  • weapon_pistol

  • weapon_rpg

  • weapon_shotgun

  • weapon_smg1

  • weapon_smg2

  • weapon_stickylauncher

  • weapon_stunstick

  • weapon_thumper

  • weapon_sniperrifle

  • weapon_rollerwand

  • weapon_molotov

  • weapon_manhack

  • weapon_immolator

  • weapon_irifle

  • weapon_slam

  • weapon_hmg1

  • weapon_cubemap

  • weapon_binoculars

  • weapon_ml

  • weapon_brickbat

Ñïèñîê ïðåäìåòîâ:

  • item_box_buckshot

  • item_box_mrounds

  • item_box_sniper_rounds

  • item_box_srounds

  • item_healthkit

  • item_battery

  • item_suit

  • item_ml_grenade

  • item_ar2_grenade

  • item_healthvial

Ïàðàìåòðû çàïóñêà

width # -height # — øèðèíà è âûñîòà ýêðàíà;

fullscreen — ïîëíîýêðàííûé ðåæèì;

heapsize #

r_anamorphic 0

—netgraph 3

—mat_preloadshaders

—preload

—dx9

—dxlevel 90

—mouselook

—dx8

—sw

—condebug

—startwindowed

—window

—windowed

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